Thursday 29 October 2015

Caillois’ classification of games

In our first contextual studies lecture we were told about Roger Caillous and his book 'Man, Play and Games'. Play/games are always outside normal life - takes place in own boundaries of time and space
We were told to put five different games we admire into the grid according to the classification, and to share our lists.

Paedia - Play without rules
Ludus - Play is regulated with formalised rules

Agon - Conflict, especially one between the main characters in a drama
Alea (chance) - These are gaes of chance, in which the player negates to will and surrenders to destiny
Mimicry - Imitation of other peoples voices, gestures, or appearances
Ilinx (vertigo) - Player deliberately brings on a sense of vertigo


Agon (conflict)
Alea (chance)
Mimicry
Illinx (vertigo)
Paedia

Mass Effect - Lots of choice, choices you make affect the future areas of the game, means you have to be careful with how you speak to characters
Journey - a very open  game, you meet people and if you follow them they will help you, this would be mimicry of others as you mimic what they are showing you, working together with others


Skyrim - An open world with a lot of choices, it’s your decision what you do and how you do it, you can be bad or good and that will affect the games progress


Ludus
Pokémon Alpha Sapphire- There are lots of rules in Pokémon games, you’re always striving to be the best trainer in the Pokémon world, always competing, trying to be the winner


Fire Emblem Awakening - When one of your character dies they don’t come back to life, so constant panic about deaths in the game, characters normally come back to life so it is a shock when that doesn’t happen
Fire Emblem Awakening - You are always in a battle competing for your life, so when you’re a winner you’ve won your life, always rivalry in the wars




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