We were told to put five different games we admire into the grid according to the classification, and to share our lists.
Paedia - Play without rules
Ludus - Play is regulated with formalised rules
Agon - Conflict, especially one between the main characters in a drama
Alea (chance) - These are gaes of chance, in which the player negates to will and surrenders to destiny
Mimicry - Imitation of other peoples voices, gestures, or appearances
Ilinx (vertigo) - Player deliberately brings on a sense of vertigo
Agon
(conflict)
|
Alea
(chance)
|
Mimicry
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Illinx
(vertigo)
|
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Paedia
|
Mass Effect - Lots of choice, choices
you make affect the future areas of the game, means you have to be careful
with how you speak to characters
|
Journey - a very open game, you meet people and if you follow
them they will help you, this would be mimicry of others as you mimic what
they are showing you, working together with others
|
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Skyrim - An open world with a lot of
choices, it’s your decision what you do and how you do it, you can be bad or
good and that will affect the games progress
|
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Ludus
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Pokémon Alpha Sapphire- There are
lots of rules in Pokémon games, you’re always striving to be the best trainer
in the Pokémon world, always competing, trying to be the winner
|
Fire Emblem Awakening - When one of
your character dies they don’t come back to life, so constant panic about
deaths in the game, characters normally come back to life so it is a shock when
that doesn’t happen
|
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Fire Emblem Awakening - You are
always in a battle competing for your life, so when you’re a winner you’ve
won your life, always rivalry in the wars
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