Thursday 7 April 2016

Gender and Intersectionality


Peggy McIntosh - White Privilege and Male Privilege:


Even though its an old paper, I think it still has a lot of relevance to today. People are still not taught about their privileges, and especially as a white cis male it is important that they know about it and what they can do to help work on the inequality of the world. You don't even need to specify one game to show that this is relevant in the video games industry, as the percentage of white cis male protagonists is vastly higher than anything else. Assassins Creed, Red Dead Redemption, Uncharted, GTA - what do they all have in common? White cis men, stubble and all. This is something that has to change, and it won't change until more people know about their privileges and WANT change. 

Laura Mulvey - Visual Pleasure and Narrative Cinema:

This article, although clearly out of date with ideas, does have points that are relevant and can be worked off of. For example the male gaze, and how women are objectified from this. Many triple-A games often, having white cis male protagonists, use women as mere sex objects or 'a reason to fight' in a story. They're not often needed for a story progression, something 'on the side' such as prostitutes in GTA. They're just for the male gaze, for them to feel powerful if they save a woman in dangers life, or get turned on by having sex with a woman then found on the street. It makes these characters not feel real, they're just objects for the male consumption. 

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