Multicursal Games
- Diaries of a Spaceport Janitor (confusing world where you have to follow different arrows to find different areas, lots of ways to get around)
- Pokemon Series (maze-like map, once you get certain moves you can go different ways to get around)
- Legend of Zelda: The Wind Waker (massive world, as well as paths inside the dungeons where you can go different ways)
- Life is Strange (the narrative is multicursal)
- Mirrors Edge (lots of different paths to take to get to your destination)
Unicursal Games
- The Banner Saga (has linear path in where you go/end up)
- Journey (linear path when it comes to where you're going)
- UnderTale (linear path to take)
- Never Alone (linear path 2D sidescroller)
- Final Fantasy 13 (mostly linear until a certain point when the game gives you way too much freedom)
If you wanted to make a narrative or expressive game, how could you use kinds of maze to tell the story?
I would have a game with multi-choice questions that heavily impact the story/where you're going to go etc so that depending on what choices you make you're going to have a different experience in the game.
No comments:
Post a Comment